In all fairness, I'm using the latest git (4.1).
SDL EVENT: SDL_WINDOWEVENT (timestamp=11630 windowid=1 event=SDL_WINDOWEVENT_SHOWN data1=0 data2=0)Īt least OpenGL 3.3 is required to run GZDoom.įor older versions of OpenGL please download the vintage build of GZDoom. SDL EVENT: SDL_WINDOWEVENT (timestamp=11630 windowid=1 event=SDL_WINDOWEVENT_SIZE_CHANGED data1=1920 data2=1080) SDL EVENT: SDL_WINDOWEVENT (timestamp=11630 windowid=1 event=SDL_WINDOWEVENT_FOCUS_GAINED data1=0 data2=0) SDL EVENT: SDL_WINDOWEVENT (timestamp=11627 windowid=1 event=SDL_WINDOWEVENT_ENTER data1=0 data2=0) ParseSBarInfo: Loading custom status bar definition.ĭ_CheckNetGame: Checking network game status. SDL EVENT: SDL_JOYDEVICEADDED (timestamp=76 which=0)Īdding /home/pi/gzdoom/release/gzdoom.pk3, 621 lumpsĪdding /home/pi/gzdoom/release/zd_extra.pk3, 1520 lumps It crashes with the same message: /gzdoom -debug +set gl_es true There are exceptions to that obviously, like the Witcher 3, that game needed no demos, it's simply awesome.Doesn't seem to work under the framebuffer - i.e. But Devs don't see it that way, since they know their game will be garbage, hence they don't release Demos. I know a lot of people Pirate the games to test it out, and see if it's worth buying or not (kind of like a Demo). It would probably help with the whole piracy thing a little. I long for the days where Demos are a standard again. Then the end result ends up being drab, downgraded, unoptimised repetitive garbage. It's like politicians are making games now. Nowadays what we get is flashy E3 presentations and false promises. It let people test out the game and get a taster of what the game would be like, and if it was indeed good, then a lot of people would be more than happy to get the game once fully released. It's too bad really that not many developers offer Demos on their games, when it used to be quite a common practice before. The Demo really did surprise me, I was still on the fence about getting the game at that point, but the Demo won me over. Now I am getting between 120-150FPS on average sometimes even touching 170-180 FPS for a while depending on location.
I was getting roughly 60-80 FPS which is quite an improvement.īut I was even more amazed that Vulkan runs EVEN BETTER on the full game than the Demo. I also changed the ultra settings to nightmare, so it's the max possible settings. OpenGL did indeed state OpenGL 4.5 this time, and was running better than 4.3. UPDATE: As I mentioned I bought the game, and I played it again from the start. How can I not buy a game that promotes such optimisation?!! I, I'm just too excited to play this game now, as you can probably tell by all the blabbing in this text. I know why I saw such a jump, and I can only deduce it must be my CPU mainly holding me back (and OGL 4.3), but by golly that was an awesome jump. Right now I have the game in my basket and it is gonna be bought, I just wanted to share my shock and awe at the difference. My jaw was hitting the floor, LITERALLY (not really :)) Turn Vulkan on, restart the game, obviously MSI OSD wasn't working, so I turned on the in game OSD. Then I thought moment of truth, let's see what r/amd has been raving about. Really enjoying the game at the same time. At the start I was getting 50-70 ish FPS, played through the demo, which took roughly 20 mins. I thought yeah I'll still give it a shot with OpenGL and I can compare with Vulkan later. I ran the game in ultra settings, with whatever API it was assuming it was Vulkan, but when I turned on the MSI Afterburner OSD (which doesn't work with Vulkan) it said OpenGL. I was just about to pull the trigger, and then I saw that they had a DEMO (I know, very rare these days). Today I was just looking around on the Steam store (as you do) and I spotted that Doom was on sale, 50% off no less. I had been hearing about the amazing Vulkan for some time now without actually experiencing it for myself. I know, I know, I'm very "late" to the party, and everyone is probably off playing Battlefield 1.